Projects
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Python | Machine Learning | Signal Processing
Post-processing the raw VR affect dataset signals and developing machine learning models that use them to predict user affect.
C# | C++ | Unity | VR |
Affective Computing
Collecting a user affect labeled dataset containing pupillometry, device pose, and heartrate data in a custom VR environment.
Collaborative AR/VR data visualization
C# | Unity | VR | AR | Networking |
HCI
Development of a cross-device real-time collaborative data visualization environment with annotation tools and device world synchronization.
Participatory AR interaction design
Research | Unreal Engine | HCI | User Study | AR
Development and publication of a participatory interaction design study that was conducted on a Magic Leap One. The study mapped 17 interaction/action pairs over three modalities of input.
AR interaction and sensor range aid
Unreal Engine | HCI | Interaction Technique
Development of a gesture interaction technique, augmented reality game, and 3 gesture recognition visual aids. Published as a IEEE VR workshop paper.
AR interaction testing environment
Unreal Engine | AR | Interaction Techniques
A fun environment where users can play with an augmented reality headset’s world meshing by placing and interacting with cubes that respond to the real world, each other, and physics.